Jose Miguel Hernandez

I build reliable product platforms and production AI teams can trust.

Staff-level platform engineer: hands-on execution across creative tooling, migration infrastructure, and production AI systems.

At AdRoll, I grew from Senior to Staff Engineer over nine years, connecting frontend engineering with creative tools and media planning.

Earlier work spanned ad integrations at Bebo, browser messaging at AOL, the Flash-to-HTML5 transition at 50 Cubes, and music experiences at Rdio and Pandora.

3,623 contributions in the last year

Background

Engineering roles across advertising, social products, games, and streaming media.

  1. AdRollStaff Software Engineer2017–2026advertising, saas · Ads Team, Front End Core, Creatives Team
  2. PandoraSenior Software Engineer2015–2017streaming, music · Consumer Electronics Team
  3. RdioSenior Software Engineer2014–2015streaming, music, social · Device Integrations Team · acq. by Pandora
  4. TastemakerXLead Front End Engineer2013–2014music, social · acq. by Rdio
  5. TellyLead Front End Engineer2011–2012social, streaming
  6. 50 CubesDirector of Activation2010–2011games, social, advertising
  7. AOLSenior Software Engineer2008–2009publishing, media, social, advertising · Ad Operations
  8. BeboSenior Software Engineer2006–2008social, media, advertising · Engineering · acq. by AOL
  9. Meca CommunicationsSoftware Engineer2005–2006messaging, social, music

Earlier

Web development and design roles, 1999–2005.

  1. 2003–2005UC Santa CruzWeb Developereducation · publishing
  2. 2001–2002Aspect Media FactoryWeb Developer / Graphic Designermarketing · agency
  3. 2000–2001Moon Valley SoftwareWeb/Multimedia Developersoftware · social
  4. 1999–2000Knight Ridder NewspapersInternet Specialistmedia · publishing